Tiles in Progress
A solo puzzle game about systems, iteration, and finding the fun.
A solo puzzle game about systems, iteration, and finding the fun.
A third-year team project developed with industry support.
An autonomous robot project that placed third in the virtual competition.
A one-week team game jam project with a deliberately messy premise.
A 96-hour GMTK team entry built under tight constraints.
Shaders, procedural generation, VR, and unfinished ideas.
I enjoy building the rules and tools that give players interesting choices, from colour palette systems to autonomous robots. Explore the projects for the finished games, then follow the public repositories where the code is available.